Dernoball.0.2.2 - Fixing the Special Teams Update


FEATURES

  • no surprise here the punt math was NOT GOOD lol I fixed it now
    • still needs tweaks obvi but it's functioning at least
    • can't stress enough how roughed in the code was
  • punting is more complicated than it seems! Had to do some multi-level-clamping
  • updated the CPU PUNTING to be more punishing/realistic
  • reworked the CPU OFFENSE to feel more dynamic/alive
  • added in TWO MINUTE WARNING

FIXES

  • too many to count mostly to the PUNT systems
  • deleted a bunch of unused stuff I initialized before I knew what I was doing

FINDINGS

  • it's so hard to code in spurts because I'll like forget what variables exist and whatnot... oh well!

2504 lines of DernoCode

Files

Dernoball.0.2.2 141 kB
15 days ago

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