Dernoball.0.4.0 - Animations, Stability, and a Functioning EXE


Thank you to those who recently downloaded and let me know this was failing to launch pretty regularly! I have since FIXED THIS ISSUE so it should work as a standalone .exe on just about any Windows machine!

FEATURES

  • game works now lol
  • user can now spend HEAT before they have unlocked any special play types
  • new animations sprinkled throughout!
  • did a whole pass and made it all.toUpper() so you don't need to use caps lock if that's not your thing!
  • whole new tutorial because the current one was confusing people
  • alert added to let user know when they have enough heat to spend on something!
  • new HEAT readouts explain how you got/lost HEAT
  • simplified play readouts for clarity
  • clarified SHOP readout
  • new functions for ResultOfPlay readouts!
  • updated end of game printouts
  • BALANCE METER is more responsive and actually mostly works!
  • adjusted CPU OFFENSE readouts to be slower/easier to read

FIXES

  • fixed the animation routines!
  • adjusted the defense/announcers to call out user a little sooner
  • sped up text speed for certain menus
  • changed HINTS menu to be more helpful
  • added arrow to display which way on field you're travelling
  • punt animation no longer crashes program!
  • added protections for lower heat values so user can build more effectively
  • game no longer crashes when user uses incorrect syntax (mostly!)
  • clamped boosts to 0
  • bug where you could type any amount of HEAT but it would say "you can't afford that" but still apply the heat lol
  • errant >= changed to >
  • forgot to translate a string to an int which was crashing the math!
  • renamed SPEND to SHOP and only show option when user can afford to buy something
  • animations should draw correctly in place now
  • SACKS now have appropriate announce lines
  • tendency checker needed fixing, oops!
  • various issues with the TRICK PLAY and PLAY ACTION maths
  • TRICK HEAT METER now displays correctly
  • you can now properly spend HEAT on PLAY ACTION plays
  • coin flip is now a 50% chance instead of a 33% chance OOPS
  • you can now spend HEAT on TRICK PLAYS

FINDINGS

  • playtesting - it's important! Thank you in particular to Colin who has surfaced many bugs for me to squash
  • something I thought was so hard (packaging an exe for all of Windows) was easier than expected!
  • once I figure out this weird issue with the HEAT math I can really get cooking! 
  • somewhere along the lines I broke most of the cheats so gotta fix those 

Files

Dernoball-0-4-0.exe 62 MB
3 hours ago

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